Archive for December, 2010

5
Dec

Motion Sickness in Mirror’s Edge

   Posted by: Cornelius    in Uncategorized

Previously I talked about Mirror’s Edge and the potential of a sequel due to EA’s disappointment with the series.

While looking into it I stumbled across an article by Clive Thompson of Wired. The article was a look into why Mirror’s Edge can make some people sick playing it, as Clive experienced when he initially played the game upon release.

While moving through the world of Mirror’s Edge you are aware of your character’s body via a concept called proprioception. Proprioception is the concept of an unconscious awareness of movement and spatial orientation.

Unlike a normal first person game, (such as your favorite shooter), you see more than just your character’s arms as they hold or reload a gun.  In Mirror’s Edge you see your character’s arms pumping as you run, practicing parkour or free running around the city. When you jump or slide over or under obstacles you will be aware of both your arms and legs in motion, giving you a very real sense of space.

This of course can make some people sick, just like it would if they were actually going through the motions on their own.

I found this interesting, and was curious if this was a common occurrence or not. Certainly it seems like if one were susceptible to motion sickness outside of video games then playing Mirror’s Edge wouldn’t do them any favors.

While I’ve never played it I’m curious to see what others think: does Mirror’s Edge actually make people sick? And if so should this mechanic be altered in some way in case of future sequels or similar games that implement first person free running? Maybe the view could be switched to a third person one? Or is the first person experience what sells it?

You can read Clive’s original article “Victory in Vomit: The Sickening Secret of Mirror’s Edge” here.

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EA Games president Frank Gibeau recently admitted that their 2008 release Mirror’s Edge, fell far short of their expectations.

Faith Fight!

Mirror's Edge 2 has been rumored for some time.

In an interview with Develop Online, Frank admitted the company’s disappointment:

“First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short. There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”

“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”

He also admitted that the original Dead Space fell short as well, but unlike Mirror’s Edge, Dead Space missed only their own creative expectations, while Mirror’s Edge fell short of both creative and financial expectations.

Of Dead Space he said, “It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.”

He concluded the interview by assuring that both IPs would not be given up by EA. Dead Space has already had another entry in the series, but Mirror’s Edge has not had a sequel released yet, although one has been rumored to be in production.

Reviews of the original IP were mixed, but averaged around a high 7 or low 8 for the game across the PC, PS3, and Xbox 360 platforms.

Are you looking forward to another Mirror’s Edge entry? If so what would you like to see improved from the first one?

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2
Dec

The Evolution of Gaming

   Posted by: Cornelius    in Uncategorized

Koku Gamer has an interesting graphic on the evolution of gaming, from the Magnavox to the Playstation 3. How far our specs alone have evolved over the past 40ish years is pretty surprising.

For me the most surprising thing is when different genres began to emerge. I think the expectation that technology would change must have been expected in the 70′s and 80′s, but to see new genres such as survival horror and even 3D games emerge is what fascinates me the most. Did we expect a third dimension in games before 1980? Did anyone expect the fledgling internet to one day be used for fragging others in online shooters (or playing worldwide against others in the StarCraft or Diablo series)?

Which of these stats is most surprising to you? Where do you think gaming is headed over the next few decades?

Source:

http://kokugamer.com/2010/08/03/info-graph-evolution-of-gaming/

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