EA Games president Frank Gibeau recently admitted that their 2008 release Mirror’s Edge, fell far short of their expectations.
In an interview with Develop Online, Frank admitted the company’s disappointment:
“First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short. There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”
“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”
He also admitted that the original Dead Space fell short as well, but unlike Mirror’s Edge, Dead Space missed only their own creative expectations, while Mirror’s Edge fell short of both creative and financial expectations.
Of Dead Space he said, “It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.”
He concluded the interview by assuring that both IPs would not be given up by EA. Dead Space has already had another entry in the series, but Mirror’s Edge has not had a sequel released yet, although one has been rumored to be in production.
Reviews of the original IP were mixed, but averaged around a high 7 or low 8 for the game across the PC, PS3, and Xbox 360 platforms.
Are you looking forward to another Mirror’s Edge entry? If so what would you like to see improved from the first one?
Tags: Dead Space, EA, EA games, Frank Gibeau, Mirror's Edge, Mirror's Edge 2



