Archive for April, 2011


Happy Easter!

   Posted by: Cornelius    in Uncategorized

Happy Easter dear readers!

Thanks for your support here at NLG, and your continued encouragement.

I hope this Easter that you are able to reflect on God’s grace, and his miraculous rising from the dead as you worship and spend time with him today.


“In their fright the women bowed down with their faces to the ground, but the men said to them, “Why do you look for the living among the dead?  He is not here; he has risen! Remember how he told you, while he was still with you in Galilee: ‘The Son of Man must be delivered over to the hands of sinners, be crucified and on the third day be raised again.’ ” Then they remembered his words.”

-Luke 24:5-8


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Nintendo’s Line-up for Summer 2011

   Posted by: Cornelius    in Uncategorized

Nintendo has an interesting lineup for the summer of 2011, as recently revealed by Game Informer.

The Wii lineup looks pretty weak, and may be an indication of the potential Wii 2 rumored to be coming up. The Conduit 2 and LEGO Pirates of the Caribbean look to be the two most interesting. The rest of the list looks to be licensed and educational games.

The DS will also get LEGO Pirates, Duke Nukem: Critical Mass, and a bevy of summer blockbuster movie based games such as Kung Fu Panda 2 and Cars 2.

The real highlight of Nintendo’s upcoming releases is the 3DS lineup. Tom Clancy’s Splinter Cell 3D, Pac-Man & Galaga Dimensions, and Cave Story 3D will no doubt have some buzz around them. The real golden boy here however is the June 19th release of The Legend of Zelda: Ocarina of Time 3D, which has been a hugely popular idea ever since the 3DS was announced.

Even if it is just a 3D remake the idea of having one of the most popular Zelda games on a handheld is a fantastic idea. No doubt lots of 3DS systems will be moved in June. Ever since the release of the original DS and it’s graphics capability people wanted to have Ocarina of Time in a portable format. The original for the N64 sold 7.6 million copies worldwide.


Original Ocarina of Time sales (IGN)


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Wii 2 Rumors: What We Think We Know So Far

   Posted by: Cornelius    in Uncategorized

Rumors about a Wii 2 have been swirling for months now, but it appears the rumors are picking up: several sites are claiming that sources are saying Nintendo may reveal a Wii 2 at or around E3 2011.

Some say that it will be HD, with graphics almost as good as, or even better than the PS3 or 360. Many are saying it will be backwards compatible with original Wii games. According to Game Informer  Nintendo is already showing it off to developers in anticipation of a 2012 launch.

According to an interview with Edge magazine, Miyamoto himself is urging gamers to be patient, and has all but confirmed a system may be in the works.

Of course these are all just rumors as far as we know, but rumors of a Wii refresh have been going on for a while. The DS also got a 3DS release, so a Wii HD would make sense especially after years of HD integration into people’s lives.

An HD refresh may also help Nintendo lure 3rd party developers back to it’s console.

It’s only a matter of time before Nintendo releases a new console. It’s just a matter of what exactly it will be.


Joystiq on the Wii 2 graphics and games

Game Informer on Nintendo showing off the Wii to developers

Miyamoto talks to Edge magazine on the Wii 2



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Mortal Kombat Is Available Now

   Posted by: Cornelius    in Uncategorized

Mortal Kombat, the latest in the franchise from it’s creator Ed Boon and NetherRealm Studios, is out now for the 360 and PS3.

Mortal Kombat is the latest incarnation of the long running fighting game series. A new, gorgeous 2D world has been created, populated with 3D characters. Along with a makeover the series will feature the return of popular fighters such as Johnny Cage, Jax, Sonya Blade, Kitana, and Raiden, for a total of nearly 30 characters.

Online will be a key component. Xbox users will be able to use their avatars to watch the game online and interact via them. PS3 owners will get an exclusive character: Kratos from the God of War series, who should fit in nicely given the extreme gore of the game.

Speaking of which the gore is in full force here. Best of all with new game modes such as 4 player tag team and 2 player co-op arcade mode you’ll be able to enjoy it with your friends too.

The story mode is claimed to be the deepest yet, and harkens back to the original MK tournament where players will try to alter the past to save the future. I doubt any one will pick it up for the story, but I suppose it’s a bonus.

If you haven’t decided if the new Mortal Kombat is right for you, then check out the trailer and screenshots below:

IGN MK King of the Hill Trailer


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Glitch: The MMO for Non-MMO fans?

   Posted by: Cornelius    in Uncategorized

Glitch, a new massively multiplayer online game from the studio Tiny Speck, is making heads turn with every preview.

Glitch is a flash and browser based MMO. It’s lead designer is Stewart Butterfield, the entrepreneur best known for creating the photo sharing site Flickr.

Glitch looks to be a far cry from your typical MMO a la World of Warcraft or EVE Online. For one, it seems to stray from a high fantasy setting. Watch the trailer and you will fail to see any epic boss fights, dragons, elves, or similar fantasy tropes common to MMOs.

Instead of taking place in a fantasy land similar to an ancient European setting, players wander around the imagination of eleven giants.

Instead Glitch has you working together with others to rebuild a world in a 2D side-scrolling realm. If you have played Maple Story before then you might be familiar with the concept, but it is still pretty rare to find in an MMO.

The graphic style is similar to a lot of social games on Facebook: simple but cute, with family friendly graphics. Quests are similar to Farmville and other Zynga games as well. The only thing remotely creepy is the enemies, who often appear in the form of evil birds.

Rook from Glitch MMO

Here's an example of some art Tiny Speck did for the Rooks-the evil birds who will harass the player.

Street Spirit NPCs from Glitch

Street Spirits are NPCs that will serve as vendors and guides in the world of Glitch.

According to Tiny Speck, these should be just a few of the available avatars for players. Customization seems to be just as big as any other MMO.

The whole look and feel of Glitch seems to cater toward a broader audience, but any MMO is a ton of work and investment. If done well and marketed well Glitch could be a huge hit, especially if they can steal the attention of the Zynga crowd.

The date of release has yet to be set, but is tentative for sometime soon in 2011. The only question is whether or not Glitch will appeal to the core crowd of gamers and MMO subscribers. But with a tentative release date of Spring 2011, we should find out soon.

Source: (official website)


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According to a PC Gamer report, a World of Warcraft player named Everbloom, has maxed out their character at level 85 by doing simple, non-combat quests-no doubt an extremely tedious process.

As far as we know, Everbloom is the first player to ever do this, and claims that he did it out of boredom. He’s been a WoW fan since day 1, and used the opportunity to explore the game world more.

“Being on the ground and sneaking around mining and herbing and eventually archaeology, going everywhere to get every single point of discovery xp that you can, really gives you a chance to see an amazing world up close and personal. I spent hours swimming around reefs and flying to the farthest reaches of the maps… I have been playing since day 1 on other characters and I even have an original Loremaster (you know, back when it was hard) and I saw so many new things with Everbloom that it really made it worthwhile for me to continue on with this character, and each level was a major achievement!”

The only exception was when he opened a letter from an NPC, and mistakenly completed a sole quest. Aside from that he simply spent the time exploring the game world and doing random tasks by himself.

Apparently even years later WoW still has something to offer gamers, even if they have to come up with their own ideas.


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Review: Sonic’s Ultimate Genesis Collection

   Posted by: Cornelius    in Reviews

Sonic’s Ultimate Genesis Collection is a great SEGA 16 bit compilation for the 360 and PS3, as developed by Backbone Entertainment (who also ported Marvel vs. Capcom 2 to the 360 and PS3, along with developing games such as Sonic Rivals for the PSP and Grand Theft Auto Advance for the GBA).

SUGC is a massive compilation of nearly 50 games from the Genesis era. The biggest series of note is of course the Sonic series, all of which are available here. Also of note is the entire Streets of Rage trilogy, which is a big bonus for gamers like myself that like beat ‘em ups. And in a similar fantasy vain Golden Axe I-IV are also included.

There are also a few other games of note here, such as the oft-praised sci-fi RPG series Phantasy Star I-IV. The original is a Master System game, but can be unlocked by playing through the beginning of Sonic 2.

Vectorman I-II are here as well, along with both Ecco the Dolphin games. Overall important Genesis game series are represented very well.

Individual games of acclaim are also included. Ristar, Comix Zone, ESWAT: City Under Siege, Dynamite Headdy, Kid Chameleon, and quite a few unlockable games such as Fantasy Zone, Shinobi, Space Harrier, Zaxxon, Altered Beast, and Golden Axe Warrior are eventually playable.

The main menu presentation is well done, showcasing the games as you scroll through them. You can choose to sort all games by title, genre, or even by your personal favorites. For example, if you have a few games that you like the most, you can give them a rating and sort by the highest to lowest rated game. There are also a few developer interviews to unlock and watch. As long as you don’t mind reading the English subtitles you should enjoy them. These extras are nice additions to the collection.

There are a few downsides however, and I consider the fact that so many games need to be unlocked to be one of those negatives. I personally am not a fan of having games in a compilation be unlockable as it may confuse people about how to access certain games or disappoint them as their favorite may not be unlockable until they play through portions of another game. This seems especially true with the addition of achievements and trophies this gen. Why can’t there just be achievements for the games themselves and have all games unlocked at the beginning?

Also, the original lockon feature for Sonic and Knuckles that allowed Knuckles to be a playable character in Sonic 2 or 3 is missing here, which was a pretty big perk of owning all of the cartridges back in the day.

Due to the sheer amount of games involved, there is bound to be something for everyone in this collection, whether you are new to the Genesis or looking to relive some good memories. The only thing lacking are some classic sports and racing games, and puzzle games are fairly limited.

SUGC is rated E10 for kids 10 and up. Originally retailing for $30, you can now find it for $20 or less new.


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Avatar Adventures Online

   Posted by: Cornelius    in Uncategorized

The Xbox Live Indie Game marketplace is full of terrible, poor quality games. But there are also a few decent, good, or even great games out there.

For 240 Microsoft points, or $3 U.S., you can get Avatar Adventures Online, from indie developer squarebananas. AAO is the closest thing to an indie MMORPG on the 360.

It’s not technically an MMO-only 16 people can populate a world, but there is both solo play and online play with others (unfortunately like all Xbox Live indie games however, you need to be connected to the internet to play, but this is Microsoft’s policy). As the name suggests, you and other avatars populate a world and fight monsters, do simple quests, and form teams or parties of up to six people.

Like standard rpgs you have potions, armor, and weapons you can buy from shops in town and equip. You can also learn magic spells by either leveling up or doing quests. Spells consist of your standard sets of magic such as healing and freeze spells.

The quests are pretty simple, and usually involve collecting x number of items looted from killing monsters and reporting back to the NPC character. Unfortunately this can get repetitive fairly quickly.

Graphic wise it’s definitely a basic game. Each section of the world is large and mostly featureless except for the occasional tree, rock, or cactus. Textures in the game also leave something to be desired. Still for an indie game it is huge, and there is some variety in terms of locales such as deserts, pastures, and shale pits.

Music and sound effects are okay as well. You won’t walk away humming any of the in game tunes, but the music changes noticeably depending on whether or not you are traversing a new location or actively engaged in battle. You won’t be distracted by out of place music or sound effects.

Engaging in a battle consists of using the right shoulder button to select a target. From a distance you can cast spells or fight up close with your weapon.

You can also chain attacks together if you defeat enemies within a set amount of time. Doing so gives you extra experience, which grows depending on how many enemy kills you can chain together. This is where having a team comes in especially handy, as several can attack at once or in turns to keep the experience chain going, so all party members get boosted experience. While there is a lot of grinding involved, leveling up occurs pretty quickly, especially with the boosted experience trick of working together as a team.

Enemies don’t appear too threatening at first however-initial encounters consist of chickens, cows, and crabs. As you progress further in the game however don’t be surprised if you find yourself getting killed by a high level butterfly. Still even here the game is lenient-when you die you can choose to either respawn at the nearest town or simple wait twenty seconds and respawn where you died.

Trading works similar to the battle targeting system. Simply target a player and select trade from the menu. Then each player submits what items or credits they want to trade, and approves or declines it.

Messaging is pretty simple too-especially if you have a keyboard or an Xbox controller chat pad. You can message the whole world, certain players, or even just send a message to all in your team.

Aside from the minor violence, the only negative content in game will come from other players. Like any other game a few bad apples will always be around, but you can “blacklist” them and avoid contact. Since all chat is text based you won’t have to hear anything, it simple shows up in the in-game chat log.

Overall despite it’s flaws Avatar Adventures Online is a fantastic game, especially for only 240 MSP. If you’re looking for a good, cheap game with online capabilities and hours of play I highly recommend it.



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